FQN: itm. Augmentation Slot Component MK-3 is a Premium-quality Augmentation Slot Component. "Augmentation slots are tiered in rank, and can only accept augments up to their rank. Posted March 24, 2014. So i click the Buy augment slot and NOTHING,. I. Grade 2: Level 16-24: 80-160. The two cheapest (mats wise) are offhands through Artifice and knives through Armstech. 3 Sliced Tech Part: 34. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Ugh I can't believe I missed that. The augment itself adds the extra stats bonus. There are some good ones out there that will go into detail, but you want to focus on getting Accuracy as close to 110% as possible without going over (1590 is the magic stat number) and Alacrity as close to 7. I know all three can make the augment kits, but each of the three make different augments. Augmentation Slot Component MK-2 is a Premium-quality Augmentation Slot Component. Either directly, or via the GTN. 9k. Augmentation kit Augmentation kit. Used to install Augmentation Slot MK-1 at an Item Modification Station. I do disagree with one minor part. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. augment_slot_fragment. Once at the modification table at the fleet, it requires a certain item in order to complete the process for adding it. . Raging Bull Casino 50 Free Spins Bonus. Double Deposit Promo Bonus. View data for the Augmentation Kit MK-10 SWTOR Schematic. Augment slots are added to your gear using a augmentation kit and a augmentation station. Hopefully to make more credits. Individual Pieces. If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. Augmentation Kit MK-1 Rating 46. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. augmentation slot component MK-11. Augmentation Kit MK-1. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Augments are items that can be placed in an augment slot. Synthweaving Crafting at Level 75. Star Wars name: Augmentation Kit MK-9: Other languages: MK-9-Aufwertungs-Kit Kit d'amélioration Type 9: Other sites: TORCommunity:itm. Individual Pieces. 0. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Aritfice makes Hilts, Color Crystals, and Enhancements. Sign in. News. Not sure if there is one on the fleet, don't recall seeing one there. The dedicated guide contains tips for all roles in both PvE and PvP. First I didn't realize this bug. CTRL+right click one of them and you will see each of the 4 items you can put in it. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. 0 and be ready hit the ground running once 7. Can someone please explain how augmenting works and what is required for augmenting gear for a Bounty Hunter Merc?Vulkk (Alex) is the owner of VULKK. You get those components by reverse-engineering crafted gear, and Armstech, Armormech, and Synthweaving can craft them into kits. Yes its great to have more stats but it's so expensive. Get the augments with the stats you want. 1 Source; Swtor How To Get Augmentation Slot Component Mk-11t Mk 11 Source [edit edit source] Production crew skills [edit edit source] Augmentation Kit MK-1 is a. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. net is a non-profit Star Wars fansite run by Jedipedia e. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Even SoV Solo or Story can be done without augments. Jump to contentThat's 13 slots that need a 60k augment kit, 40k augmenting charge, and 100+k augment. augmentation slot component MK-11. All Color Crystals & Lightsaber Crystals in SWTOR. We are not raising Crew Skills,. augment_slot_fragment. . View data for the Augmentation Kit MK-1 SWTOR Schematic. It takes 10 components to make 1 kit. The way I'm looking at this - is I drop. Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Used to install Augmentation Slot MK-1 at any Item Modification Station. First I didn't realize this bug. The higher the tier, the better the augment slot you can add to the item. Greetings, Thanks for taking your time to read this thread, I shall get to the point. 3, we will be making some changes in an effort to reduce the complexity of Gear Progression in the Legacy of the Sith expansion. And as you've seen, for the MK-10 it's a lot more. Long answer: there's no way to turn a non-moddable item, be it a weapon, an armor piece or whatever else you may think of, into a moddable. for a beginner player if you’re looking for a crafting skill to make credits I suggest taking one that makes augment kits augment kits are an item that most characters will need a 10-game operations and PvE the. And the last 110 where spend on this test. Crafting is a fun way to create new items in Star Wars: The Old Republic, from lightsaber crystals to cosmetic armor and dyes. So after all the whining about augmentation kit prices i did some research and a bit of mathematics, based on the lowest possible price for raw materials on the GTN for Freedon Nadd, and this is what i got for my Synthweaver. More Fandoms Sci-fi Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). There are augment slots and there are augments. Followers 0I realize I'm probably missing something obvious, but where do I learn purple recipes for crafting skills? For instance, if I wanted to learn the MK-8 Augmentation Kit, how do I do that? By just crafting the MK-7's? I cannot reverse engineer them, so how do I get them? Is there a guide somewhere. New SWTOR Forums are now live!. Reverse engineering is a process by which players break down crafted and sometimes other items into their basic components, returning some of the materials used, and giving them a chance to learn the schematic for an improved version of the item. " If the MK6 kits produce a slot that will accept any level augment and thos. Let Us Remove MK-11 Augment Kits from Gear. Sell Price : 1. I have found pages on both torhead and ask mr. For maximum MK-9 Kit creation efficiency, you'll need a Scavenger, Cybertech, and then either Armstech, Armormech, or Synthweaving (with Synthweaving needing Archaeology as well). Posted July 2, 2012 (edited) there are two ways to get an Augment into an item: Crit or Kit. SWTOR. Each MK-# has a certain max level of augment that can be used in them. 0 launchI have top gear from the vendors for elite and ultimate comms (192 and up), everyone is talking about augments but apparently that gear does not have a slot for them. 3 nous aurons une nouveauté qui sera les kit d'augmentation qui sera fabriquer par les fabricant d'armure, d'armes etc. Augmentation Kit MK-2 is a Premium-quality Augmentation Kit. How do I add augmentation slots to an item? Where do I get the kits? Jump to content. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. Could we please get new icons for the items Augmentation Kit MK-9, Augmentation Kit MK-10 and Augmentation Kit MK-11? It's hard to see the difference between them at a glance when they're next to each other in cargo bays/inventory. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). . It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills . All skills can break down items, the advantage comes from the least amount of mats used in. Yeah def the trainer for this. Are there vendors that sell these or is GTN the only option if you don't want to make them yourself? ThanksAugments themselves are separate items that go into the slot and give a single primary or secondary stat in addition to Endurance — either +18 stat +12 End or +18 End +12 stat. what types exist existing, how to craft them and wherefore it’s important to Augment your gear! Augmenting choose Top Tier gear is a sluggish plus expensive process. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. Make sure the augment slot mk-6 is in your inventory as well as your augment. - synthweaving makes the strength, willpower, critical, surge augments. augment_kit. 3 Class Changes;. Put money into 3 points of Critical Crafting in your legacy. More Fandoms Sci-fi. I don't actually remember. They craft the kits by RE'ing items to get an mk component. Cybertech can craft the lowest material price MK-9 parts by crafting droid parts and RE'ing for the MK-9 parts (2 metal / 2. Used to install Augmentation Slot MK-1 at an Item Modification Station. Pricing varies by server, but on my server the average level 40 augment runs around 100k (give or take 20k) each. Schematic source The. . But, every guide about augmenting I come across says to use an item modification station. One thing I'm still generally questioning is to what degree it'll even really be worth upgrading gear anyway. Now the highest tier is Augmentation Kit MK-11. Augments have been reduced to 8 tiers. Returned to a character not played for a while, the Mk9 augmentation kit seems to be no longer available, not on the crew skill vendor, but I can craft mk 9 augments, any clues of were this is now?A SWTOR Augments Guide to help you learn whats Advances will, how to craft them and why Augmenting own speed is important required your character!. If you're trying to remove the augmentation kit, not possible. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. . . EDIT: the only moddable green items you may see are companion weapons/gear. Some weapons have modification slots, some do not, but the. This crafting material is used in the construction of Augmentation Kit MK-2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. wearable pieces made by a craft can crit to get an augment slot; post-1. In that case the level requirement to use the gear would be level 9. New Superior 77 Augments in SWTOR Guide. I'm starting to wonder if all this is vaccine related. Augmentation Kit MK-1. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level. Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. It's the highest level augmentation in the game. Hey guys, quick question. 22 Upari Crystals = 52800 (@2400 per unit GTN price) 22 Primeval Artifa. The one on the fleet is located in the crew skills section. Can someone explain augmentation to me? Came back to swtor after this was implamented and i have no idea what its about or how i go about using it effectiveley. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. The dedicated guide contains tips for all roles in both PvE and PvP. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a. Thank youBlue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. com . Trump own body gaming casinos, deadwood casino guide Trump own body gaming casinos Trump own body gaming casinos Which includes pending times on a withdrawal and how long it takes the money to arriveSwtor how to add mod slots For a more general overview of the real money deposit bonus offers both with and without bonus codes head over to our bonus page, swtor how to add mod slots. However, in Game Update 6. e. New Superior 77 Augments in SWTOR Guide. It can be. . It’s your go-to skill for making light and medium armor, Jedi robes, and Sith regalia for all Force-sensitive classes. Mod extraction costs have been reduced by 30%. This will add an augment slot to your armor piece. i would say 30. The reason an Augmentation Kit MK-11 is better than an MK-10 (or less) is that the MK number specifies the *highest* MK number of Augmentation that you can put in the slot (created by the kit), and higher-MK Augmentations are better than. Taught By Trainer: rUpzIt5. There are 14 gear slots in total where Augments can be placed. Augmentation slots can be upgraded to a higher tier through the Item Modification Table. First, get the kit schematics from the crew skill trainer. Unless you are really rich in augment kits, it's ideal to reach a stopping point in your gearing process. I make some decent credits this way but I am looking for some new ideas. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. These upgrade items can then be inserted into armor, weapons, and accessories to add a few more points of whatever statistics the augment (a separate item) have. Schematic source The schematic used to create Augmentation Kit MK-5 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating o. They can be crafted with crew skills, or purchased from the GTN. 3 Augmentation Kits Guide (Synthweaver) - YouTube. So 2. Wrong. It’s a good idea to have one. Edited July 5, 2012 by chimunga. The dedicated guide contains tips for all roles in both PvE and PvP. . Augmentation Kit MK-1 is a premium -quality augmentation kit. Forums. I found that reverse engineering bonded attachments used to give augmentation slot components and now do not. Thanks for any help! Crafting Trainers have the kit schematics. Sci-fi. ) However NEVER put the created grafts/components in your material inventory! Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. SWTOR: Star Wars the Old Republic. and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. This cost me 1. as you leveled up. Augmentation Kit MK-5 is a player-created item. So I expected to get 110 "Augmentation Slot Components MK-10". So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. 1a. Go to the modification table and upgrade each piece you wish to augment with the new MK-10 kits you just got. Reverse Engineer Category: None. It adds a slight stat gain to each piece, making it in-valuable for getting the ideal DPS/Tanking. Thanks for any help given!To make higher "Grade" Augments, you will have to level up your crafting skill. Code recombinators are going for 195 credits per and I think that means it. Crew Skills. Armormech, Armstech, and Synthweaving can create augment kits and the augments that you can put on any item. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. Hey guys, here's some quick insight as to why I'm writing this article. Just make them and RE them. Therefore a MK-3 Augmentation Slot, when installed in a piece of gear, can accept an Augment of up to level 32, at level 33 it requires a MK-4 or better slot. . This has been bugged for MONTHS. Support. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Biochem does create kits. I tried RE these and I'm not getting any MK 11 slot components. Augmentation Kit MK-9 Rating 200. I seem of forgotten the name of the item needed in order to attach an augmentation to my armor. By default, it will select the highest level Augmentation Kit that you have in your inventory. An augmentation kit creates an augmentation slot on a piece of gear. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?Swtor Best Way To Get Augmentation Slot Component Mk-100. Then, as I start running ops and p/u new. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)as i know there are 9 level of mk augmentation from 1-9 what augmentation is appropriate for my level 35 merc bounty hunter, is there any limit say i can use mk-9 until level 55 and so on which one should i use to augment my gearArmormech Crafting at Level 75. It takes 10 components to make an augment kit. Sure, it's possible you can craft that stuff yourself, but your first character probably doesn't have all of the necessary crew skills to get it all done. → mk02. To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. Augments and Augmentation Kits are still craftable, and able to be used on all 7. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. While I think augmentation is a great idea that breathed new life back into some crafting skills I feel the approach that was discussed in the interview at Inquisitor's Roadhouse is not consider. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Putting each augmentation kit on a piece of equipment is 30k, is this not now considered and overinflated and unnecessary expense. Augmentation Kit MK-1. An augment is an item modification and can be applied to an augment slot. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. 3. In this video I show you how to add an augment slot so that you can pop in your au. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. If I use an Augmentation kit Mk-9 to add a slot to a piece of gear does it increase the minimum level to equip that gear or is…Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Christmas is a lovely holiday and a perfect time to decorate your house. Of course being so OP it should be noted that this should cost alot per piece of gear so its not to legacy everything. . This will add an augment slot to your armor piece. So, if you're only 200. Getting back into the game as a sub and I noticed on a lot of modifiable items, especially light sabers don't have slots for…SWTOR patch 1. On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. So i was just wondering which of the three crew skills to take in order to make augments. Can I put augments in my gear myself? That is -- let's say that I am a bio engineer and want to put an augment on my chest piece. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Step 1: Purchase an Augment – You can buy augments from the Galactic Trade Network or from a vendor on the fleet. Put the augment kits on your gear. Business, Economics, and Finance. With all the gear upgrading we are doing, it would be very nice to be able to remove the MK-11 kits from gear before upgrading a piece of gear. Can cybertech and biochem make these? i was under the impression every craft could. But its never been quite clear if Biochem can RE anything for the materials that make augment kits. augment_kit. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. . Used to install Augmentation Slot MK-9 at an Item Modification Station. They all have used the same icon as MK-8 from 3. how do i get augmentation kits? More sharing options. Synthweaving, Armormech and Armstech are the crew skill sources for these. The dedicated guide contains tips for all roles in both PvE and PvP. View Mobile SiteAugmentation Kit MK-2 is a player-created item. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. Armstech is a crafting crew skill. Augmentation Kit MK-1: Augmentation Kit - 001 / 020 / 050 /060 x2: x10: Trainer Augmentation Kit MK-2: Augmentation Kit - 080 / 100 / 130 /140 x2: x2: x2: x10: Trainer Augmentation Kit MK-3: Augmentation Kit -. – – the kit parts you get depends on the level, so you’d need to make and RE level 49+ wearable stuff to get Mark 6 augment kit parts. Augmentation slots can accept augments of up to the level of the slot. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. . Augments merely add more of a stat, much like mods, armourings and enhancements. – Jackie late 2021, before the 7. Conductive Flux x2. Armstech makes Barrels. Slot Ng. Used to install Augmentation Slot MK-1 at an Item Modification Station. Augment Kits are made by different crafting skills, E. I would have problems with augmentations except nowadays augmentation kit mk-11 costs like 5 million credits for one piece and the price for mk-10 is basically the same. ago. The higher the tier, the better the augment slot you can add to the item. 0:. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. I'm not seeing the history of Aug Kits here so let me put it in. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. Why force the extra step when the most logical solution. Step 3 - Apply augments to your LEGACY SET. Swtor How To Get Augmentation Slot Component Mk-11t Mk 11. Augments and augment kits are a little more difficult. Any crafts grade 11 component can be RE's to a MK11 aug slot component. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Once a kit is installed in a piece of gear you can then put an augment into it. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. On my server, the level 10 augmentation kit you use to create the augment slot on your gear goes for about 40k each. . Cloudbet is one of the best Bitcoin gambliKotor online saber tuning slot, swtor augment kit. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. Well the thing is, an MK-6 augment kit is not a crafting mat. Quick question. Was checking some crafting trainers and u can learn new Augmentation Kit Mk-10 at lvl 490 but cant see any new augment. A similar thing happened to the Roche mount but it ha. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Posted November 23, 2012. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. Recent Changes; Community Portal; Help the wiki! Community. Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. The only thing you can do there is upgrade it, and since MK-9 is the current top of the line, that can't be done either. MK-8 Augment Kits can temporarily be traded for MK-9 Augment Kits from the new Crew Skill vendor on either Fleet. Bonjour Il est prévu que pour la MAJ 1. Open menu Open navigation Go to Reddit Home. Augmentation Kit MK-6 is a player-created item. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude. Your current augment slots on existing gear will remain once patch 1. if I put an Aug kit say MK-5, can I upgrade that kit to a higher level one at a later time? or is it a matter of once you put one type onto one type of armor, that's it, you're stuck? Thanks in advance. 1. The most fun item to craft when you start Synthweaving is pieces of Shadowsilk armor, which requires two pieces of Shadowsilk from Underworld Trading, combined with two of the Rubat Synth Bonded Attachments we crafted earlier. Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. Star Wars name: Augmentation Kit MK-2: Other languages: Aufwertungs-Kit MK-2 Kit d'amélioration Type 2: Other sites: TORCommunity:Hello, I have very noob questions, maybe someone knows how: a) - to make (or find) and augmentation and then WHAT to do with it - )really - like "CTRL + key" to ADD that augment into the saber? b). Best method is just to RE the assembly components. I want to emphasize this is based on the levels of the slot and the augment, not the armor or the wearer. augment_kit. Well the RE bug just hit me, I re'ed 500 Gleaming Phond Artifice Bonded Attachment and got NO Augmentation Slot Component MK-9. Augmentation Kit MK-1. All Rating 200 & 208 Augments now require Grade 9 Materials to craft. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. Posted November 23, 2012. 0! Legacy of the Sith Expansion comes soon. An augment is an item modification and can be applied to an augment slot. Members. The crafting table on your ship is for your companions, pretty sure your character can't use it. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. CryptoThere are 14 gear slots in total where Augments can be placed. Augmentation Kit MK-1 is a premium -quality augmentation kit. I understand that means a critical success. Most people focus on "the best", which is Grade 11. So if you plan on crafting your own augments, using synth or. Individual Pieces. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. mat. Ding 55, need to aug my gear. All Color Crystals & Lightsaber Crystals in SWTOR. Used to install Augmentation Slot MK-1 at an Item Modification Station. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat reserves and. It takes 10 components to create a kit. Get the mk-10 augment kits. 0 Augments Augmentation Slot Component MK-1 on SWTORData |} |} Categories Community content is available under CC BY-NC-SA unless otherwise noted. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. - MuratView data for the Augmentation Kit MK-10 SWTOR Schematic. To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. 7k. Was allowing it a bug, or no longer getting augmentati. This doesn't seem to be happening for other augmentation kits; just the Mk-8s. Post author: test15556252; Post published: April 14, 2023; Post category: Uncategorized; Post comments: 0 Comments; Kotor online saber tuning slot . 3 augmentation kit mk-6 how to farm the mats used to create the mk-6 components for the augment kit. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. Any guidance here appreciated. Updated April 7, 2023 Prepare for SWTOR 7. Or is it some different gear?It takes 10 Augmentation Slot Components and some gathered materials to craft an augmentation kit.